Trico, digital gouache painting |
Regardless, I've been waiting a long time for The Last Guardian.
If you know anything about me you'll know that big fantasy beasties with child companions are absolutely my jam, so I knew I was going to love this game from the very first teaser trailer so, so many years ago.
Between myself and Ian we decided to invest in the special edition version, so we've got a really sweet statue of a sleepy Trico, an art book, stickers and the digital soundtrack. The art book is incredibly sparse for something that's been in production for so long. It's a lot of scribbles and pre-rendered modelling, with very little character/creature design. Maybe they're holding out for an in-depth book.
The game itself is thankfully a little more forgiving with the controls than previous Team Ico games. The trademark lack of guidance is there, but with more intuitive controls and clever level designs I was very rarely left without a clue as to where to go next. If anything, it was a refreshing break from the hand-holding that's plagued modern games and made me such a lazy gamer.
I sat down with The Last Guardian for two sittings and sped through it. The relationship between Trico and the boy gripped me, as I knew it would, and stirred me to the point of tears on several occasions. The sections that rely on the bond you've made with Trico are particularly moving, like throwing yourself off a crumbling platform and hoping that it'll catch you. The game never tells you to do this. But when Trico lunges forward and snatches you from tumbling into the abyss...damn, the feelings are so real.
This is the Team Ico game that fits the hype I've been hearing about all these years. Though I'm not sure it's enough to persuade me to revisit their classics. Not until I've stormed through Horizon Zero Dawn and Breath of the Wild, at least.